"For now we see through a glass darkly."


What is Thaumatrope?
The Setting
Player Characters
Character Creation & Rules
Content Disclosure
Community Values
Other News
Teasers
Further Inspirations















What is Thaumatrope?

Thaumatrope is an experimental larp (live action roleplaying) game; Thaumatrope uses the Accelerant rules system. Thaumatrope focuses equally on combat and role playing, and attempts to create a space where both components are equally rewarding and valued. Moreover, from a design standpoint, Thaumatrope will explore current conventions in mainstream campaign larp, and will attempt to expand and critique those conventions.


"For now we see through a glass darkly."

"For in that sleep of death what dreams may come."

"And as I sat there brooding on the old, unknown world, I thought of Gatsby's wonder when he first picked out the green light at the end of Daisy's dock. He had come a long way to this blue lawn and his dream must have seemed so close that he could hardly fail to grasp it. He did not know that it was already behind him, somewhere back in that vast obscurity beyond the city, where the dark fields of the republic rolled on under the night.

Gatsby believed in the green light, the orgastic future that year by year recedes before us. It eluded us then, but that's no matter--tomorrow we will run faster, stretch out our arms farther. . . And one fine morning----

So we beat on, boats against the current, borne back ceaselessly into the past."








The Setting

The world of Thaumatrope is a fictitious world inspired by multiple nodes of the North American consciousness. Thematically, it is a world that explores excess, decadence, corruption, idealism, exploitation, sentience, identity, aesthetic expression, sexuality, trauma and loss. The inspirations for trauma are many and varied: the decadence of the Gilded Age, the liberation of the roaring 20s, the anxieties of cyberpunk fiction, the civil rights revolutions of the 1960s-1980s, and even the grim idealist dystopia of Gilead all figure prominently in this world. The world of Thaumatrope is, in many ways, a dreamscape amalgamation of multiple spaces.

The history of the world will unfold in game, but also, and equally importantly, will be informed by players. Character and world creation will be an ongoing collaboration between staff and players. The setting, nominally "futuristic gilded age," will be impacted by aesthetics and storytelling choices of players.

In Thaumatrope, the year is 2388, but you may have an awareness of history up to the year 1994. The feeling of the game, however, will not be modern, but instead speculative fiction.

KEYWORDS: Futuristic Gilded Age, Baroque Science Fantasy, Mirror Magic, excess and corruption, disillusionment and industry, rapture and failure, intimacy and alienation

INSPIRATIONS: Baz Luhrmann's Romeo+Juliet, Gankutsuou, Paprika, Bioshock, The Great Gatsby, What Dreams May Come, Black Mirror, The Portrait of Dorian Gray, Angels in America, The Gilded Age, The Roaring 20s, Postmodern Jukebox, Ghost in a Shell: Stand Alone Complex








Player Characters

Players are members of an elite group of people who belong to a social club, the Aviary North. The Aviary North, represented out of game by the Higgins Armory, is a decadent salon where all manner of deals, trades, and pleasures are negotiated.

All players belong to a group of people who are collectively known as the "Canaries." All Canaries are people who, either directly or indirectly, deal in Caliber; Caliber is the currency of the contemporary world of Thaumatrope. Caliber is used as fuel for industry, as well as the bioarcanical material to generate human augmentation. Caliber is a bioarcanical substance (of both biological and magical origin). Caliber is harvested through a process known only to a handful of people, but distributed by any number of magnates. It is the currency of the world, as it provides energy for a wide variety of industries and processes.

In Thaumatrope, players will be engaged in a number of explorations to generate more Caliber, but are generally engaged most heavily in the social life of the club, and its nebulously sprawling entanglements.








Character Creation

Character creation is different in Thaumatrope. While we provide you delimitations and boundaries, you help craft the backstory of the world. Working with us, you help define what the world outside The Aviary looks like.

This is challenging for many people. Accordingly, we will, following a survey, write a character for you, should that be your preference to writing your own PC. You will be welcome to detail the character further.

The world of Thaumatrope is a speculative dreamscape, and we want our aesthetics to reflect that. Your character may be inspired equally by Baroque ornamentation and futuristic minimalism. It is important to note that none of the characters should strictly belong to one time period: Thaumatrope is fictional, and the world around it is inspired by the real world, but fictitious. Your character should have a dreamy, otherworldly feel. (This doesn't mean you're playing Alice in Wonderland or Luna Lovegood. Cutthroat pragmatists who attend the club to bolster their Caliber contacts are more likely to appear in game than disillusioned, hazy oracular neophytes.)

Guide to creating a Thaumatrope character

Thaumatrope Rules PDF Nov 2018

Note: Starting CP is 95. CP Cap for Year 1 is 125.








Content Disclosure

This game explores a variety of mature themes, and is firmly an 18+ game. While we will work with players to reveal appropriate content disclosure notes prior to game play, we are running a game with a variety of adult themes. (If this were an American tv show it would have the rating of TV-MA.) Upsetting themes you may encounter over the course of game may include (and are not limited to): addiction, brutality, gore, horror imagery and atmosphere, institutional violence, institutionalization, intimate partner violence, mental illness, sexual abuse narratives, substance abuse, trauma, and violence.








Community Values

A fuller write-up on community values will be released at a later date. Thaumatrope is run and written by members of the LGBTQ community. We maintain an LGBTQ friendly space. Thaumatrope is run and written by people of color. We maintain a staunchly anti-racist and anti-Nazi space. We do not permit white supremacy nor expressions of white supremacy. (Expressions of white supremacy include, but are not limited to, hate speech and Nazi paraphernalia.) Thaumatrope does not permit harassment of any type. Any individual committing harassment, inside or outside of the game space, will be banned from the game. Harassment includes, but is not limited to: inappropriate and/or abusive comments made in game/in another space, inappropriate and/or abusive activities made in game/in another space, and online interactions. Thaumatrope is a sex positive space. Abusive comments about sexual orientation, expression, identity and/or lifestyle are not permitted.








Other News

Full write ups for the world, as well as rules, will be released throughout September.

In November, we will be holding a workshop on consent and safety in games. We will be looking to establish community created policies surrounding the topic of consent in larp spaces.








Teasers

Teasers are released through our facebook and archived here for easy access.

Teasers Archive- Old and New








Further Inspirations

This is the pinterest board and the playlist we maintain for the game! It may give you some ideas as to the range of possibilities for inspiration! We will continue adding to these as new things strike our fancy.

Our Pinterest Board!

Our Youtube Playlist!






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© Witchtowers Entertainment 2015-2019.
witchtowers@gmail.com